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Author Topic: 46 - Weirder and Weirder...  (Read 198 times)

Mike Caron

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46 - Weirder and Weirder...
« on: October 15, 2007, 12:00:02 AM »


Ok, so I'm drifting away from the game. So sue m... er, on second thoughts...

OnewingedDragon

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Re: 46 - Weirder and Weirder...
« Reply #1 on: October 15, 2007, 12:22:00 AM »
You really, REALLY, need to get back on point.
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rabidzora

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Re: 46 - Weirder and Weirder...
« Reply #2 on: October 15, 2007, 02:52:25 PM »
I wouldn't say that.  In a way, this random and hilarious comic fills in a plot point- where'd all the spike traps in the real game go?  Well, clearly, now we know that they were sleeping spikebugs...  And that means that a potential deus ex machina is lurking in the background in the form of all of those damned giant, one-hit-KO spiketraps.  I can just see one of those randomly and anticlimatically falling on the doctor and killing him before the final battle.

Anyway, this comic made me laugh like hell.
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Gnaborretni

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Re: 46 - Weirder and Weirder...
« Reply #3 on: October 15, 2007, 09:07:39 PM »
I would argue, that with walking spike traps, Mike's already on the point.
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Mike Caron

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Re: 46 - Weirder and Weirder...
« Reply #4 on: October 15, 2007, 09:54:44 PM »
I would argue, that with walking spike traps, Mike's already on the point.

Actually, it's not walking. See, it doesn't actually have any legs, so it has to hop here and there. How does it get enough momentum to do that, you ask? Well, see, magic.

Gnaborretni

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Re: 46 - Weirder and Weirder...
« Reply #5 on: October 15, 2007, 11:06:47 PM »
Eh, fair enough.

I was just using walk as a general term for locomotion, as "hopping-without-legs-using-magical-momentum" is really too much of a mouthful.
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Barkley in 2014. You know you want to.
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